
#ifndef _MEMBER_BTEXT_H_
#define _MEMBER_BTEXT_H_

#include <BFont>
#include <BText>
#include <BGeometry>
#include <BImage>

namespace BWE
{
	class CodeItem
	{
	public:
		BQuad			quad;
		BImageHolder	image;
		BQuad			imageQuad;
	};
	class member_BText
	{
	public:
		member_BText(BText* text);
		~member_BText();

		BText*					boss;
		Align					align;
		BQuad					quad;
		BFontHolder				font;
		float					fontSize;
		BRectf					rect;
		BSizef					textSize;
		BString					text;
		BColorArrayHolder		textColor;
		BArray<CodeItem>		items;
	};
}

#endif